Next, Alessandro Cangelosi has posted beta 0.85 of r | shaders, his collection of production-proven procedural shaders, derived from his commercial work. You can download version 1.0 for 3ds Max 2009 for free here. The package also includes a procedural map that generates tyre tracks on the surface on which the vehicle is moving. The new version enables users to rig vehicles with any number of wheels, and simplifies behaviour settings for the wheels and suspension. So to take advantage of a little lull in other stories, we thought we’d do a round-up of some of the most striking we’ve seen over the past couple of weeks.įirst up is iCube’s vehicle rigging plug-in MadCar 3.0 – a kind of Max equivalent of Craft Animations’ Maya own 3ds Max tools, automating the rigging process and enabling users to control a 3D vehicle with the keyboard or a game controller to create real-time animation. We get a lot of news about new 3ds Max plug-ins, not all of which makes it up onto the site at the time. Posted by Jim Thacker Round-up: new 3ds Max plug-ins, tools and shaders
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